Adventure modules
Below are all our published adventure modules. We primarily write system neutral modules, but make sure they are easy to convert to your system of choice.
They work equally well with DnD 5e, Adventurous, Cairn, OSE and Shadowdark.
Below are all our published adventure modules. We primarily write system neutral modules, but make sure they are easy to convert to your system of choice.
They work equally well with DnD 5e, Adventurous, Cairn, OSE and Shadowdark.
System neutral modules can often be so vaguely written that it requires significant time invested by the GM to add in the necessary details. We don’t write them that way.
We make sure our modules are easy to pick up and run with any fantasy TTRPG system by following these procedures:
The Serpent Cult is a short adventure module designed to be playable in one session.
The adventure is built system neutral but contains a bestiary and treasure section tailored for the Adventurous ttrpg.
The adventure takes place on The Windswept Coast, where a newly formed cult has awakened a sleeping hydra which has wreaked havoc along the coast, creating trouble for the peaceful fishing village of Haven. The adventurers are now tasked with making the coast safe again
The Crimson Monastery is a medium length adventure module. It is designed to be played in two to three sessions.
The adventure is built system neutral but contains a bestiary and treasure section tailored for the Adventurous ttrpg.
And much more!
The adventure takes place in the Shaded Valley, where the village of Lakeview is located.
The Crimson Crusade is a fanatical religious order that have recently arrived in the valley, and made an old monastery their home. At first they kept to themselves, but about a month ago they started to violently interrogate the locals, suspecting them all to be undead in disguise. Which is of course false.
The Slithering River is a short adventure module designed to be played in one to sessions.
The adventure is built system neutral but contains a bestiary and treasure section tailored for the Adventurous ttrpg.
And much more!
The adventure takes place in the Viper Vale Delta, the Singing Stone has just been stolen from the Lushwater Village. The villagers suspect the lizardmen tribe residing in the ruined temple deep in the jungle.
But the lizardmen have troubles of their own and perhaps they need the singing stone more than the villagers?